Internal hallucinations

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Parabolic Vehicle of Conception by Adam Scott Miller - This serves as an example of visionary art which attempts to accurately portray and replicate the experience of psychedelic level 5 geometry combined with level 3 internal hallucinations.

Internal hallucinations can be described as the visual perception of imagery and scenes that exclusively occur within an imagined environment which can typically only be similarly viewed with closed eyes to those found within dreams. This is in stark contrast to external hallucinations which display themselves seamlessly into the external environment as if they were happening.

At lower levels, internal hallucinations begin with imagery which does not take up the entirety of one's visual field and is distinctively separate from its background. These can be described as spontaneous moving or still images of scenes, concepts, places, and anything one could imagine. The imagery is manifested in varying levels of realism, ranging from ill-defined and cartoon-like in nature to completely realistic. They rarely hold their form for more than a few seconds before fading or shifting into another image. This level of intensity occurs in a highly similar manner to that of hypnagogia (the state between sleep and wakefulness).

At higher levels, internal hallucinations become increasingly elaborate as they eventually become all-encompassing, fully-fledged 3D scenes which similarly surround the person to that of dreams. This can create the feeling that one has "broken through" into another reality. The things which occur within this perceived alternate reality can be anything, but fall under common archetypes such as contact with autonomous entities alongside a wide variety of imagined landscapes, and scenarios.

The experience of this effect can be broken down into five distinct levels of intensity. These are described and documented below:

  1. Enhancement of mental visualization - At this level, internal hallucinations can be defined as a distinct enhancement of the heightened state of mental visualization that one drifts into when daydreaming or using their imagination. It can be described as a short-term detachment from one's immediate surroundings, during which a person's contact with reality is blurred and partially substituted by an ill-defined fantasy. The details of this internal visualization are somewhat spontaneous or autonomous in nature but are mostly controlled by the content of one's current thought stream.
  2. Partially defined imagery - At this level, internal hallucinations consist of partially defined, blurred, and faded imagery within one's vision field.
  3. Fully defined imagery - At this level, the vividness and intensity increases in a fashion which render the imagery seen within one's visual field as fully defined, realistic in its appearance and detailed in a lifelike manner.
  4. Partially defined immersion - At this level, the vividness, scope, and intensity of the hallucinations become all-encompassing in a way which begins to display momentary flashes of scenes which surround the person with an immersive environment in a similar fashion to that of a vague dream. Although all-encompassing, they are often blurred or transparent in appearance, and one's physical body still feels as if it is partially connected to the real world.
  5. Fully defined immersion - At this level, the immersive internal hallucinations further increase to become all encompassing in a manner which displays long lasting scenes which surround the person with an explorable and fully immersive environment which is similar to that of a dream. This occurs in a fashion which is entirely realistic, incredibly detailed, and highly vivid in its appearance. They can also occur alongside relevant auditory and tactile hallucinations, as well as the sensation of that one, has become completely disconnected from their physical body.

Transition styles

Internal hallucinations typically last anywhere from 30 seconds to several minutes before the person slips back into reality or the presence of another hallucination. There are several different methods through which these hallucinations are transitioned between. These are described and documented below:

  • Zooming - Images can switch between each other via the experience of one's vision zooming into or out of the current image to such an extent that it reveals an entirely new hallucination.
  • Morphing - Images can switch between each other by transforming the details of their shape and structure to show an entirely new image. This can happen in a variety of different speeds and occur in the style of fluidlike motions.
  • Sliding - Images can switch between each other by sliding in a specific direction which then reveals an entirely new image behind them.
  • Fading - Images can change between each other by fading into nothingness before a completely new images fades back into view.
  • Splitting - Images can switch between each other via splitting into two or more sections which drift away from each other to reveal an entirely new hallucination behind it.
  • Tiling - Images can switch between each other by separating into geometric formations which then slide or fade away from each other to reveal an entirely new hallucination behind them.

Image examples

Further information: Psychedelic art

Autonomous entities

Namaste (Trifoliata Mystica) by Luke Brown - This artwork serves as an accurate example of a generic geometry-based autonomous entity seen during a psychedelic experience.

Autonomous entities can be described as the visual experience of perceived contact with beings which appear to be sentient and autonomous in their behaviour. Autonomous entities typically appear during a hallucinogenic experiences, during sleep deprivation, during sleep paralysis, and during stimulant psychosis. They can manifest within both external and internal hallucinations.

Autonomous entities will frequently act as the inhabitants of a perceived independent reality. Although many entities seem largely unaware of one's presence, generally speaking, they are often expectant of the person's sudden appearance into their realm and usually choose to interact with them in various ways. The behavior of a typical entity can vary wildly and seems to depend heavily on one's current emotional state. For example, whilst many entities will act like loving, kind intelligences, teachers or healers, in certain contexts, they are equally capable of acting as indifferent, uncaring or even as malicious tormentors.

Entities can take any form but subconscious archetypes are present and commonly include:

Humans, friends, family, loved ones, strangers, oneself, shadow people, bodiless super intelligent humanoids, aliens, elves, fairies, animals, giant spheres, insectoids, beings of light, anthropomorphic beings, plants, conscious inanimate objects, fictional characters, cartoons, robotic machines, gods, demigods, goddesses, bio-mechanical intelligences, hooded figures, demons, indescribable monstrosities, spirits, angels, shamans, ghosts, souls, ancestors, fantastical or mythological beasts, glitch creatures and more.

Personality types

There are a few generally distinct personality types of autonomous entities which one may potentially encounter. They are often percieved to represent a particular subsection of one's own consciousness and can be identified primarily through their personality, but also sometimes their appearance. These individual types are broken down into three separate categories below.

  • Representations of general concepts - This personality type can be described as a hallucinated and seemingly sentient representation of any known concept. This will usually adopt an appropriate personality and set of mannerisms to fit the chosen concept to an impressive degree of accurate detail. For example, the specific concept could include people one has met throughout their life, specific fictional characters or symbolic representations of concepts such as abstract ideas, emotions or key parts of one's own personality.
    • Representations of the self - This personality type can be described as a mirror of one's own personality. It can take any visible form but when conversed with, it clearly adopts an identical vocabulary and set of mannerisms to one's own consciousness.
    • Representations of the subconscious - This personality type can be described as an entity which may take any visible form but is also subjectively perceived to be an autonomous controller behind the continuous generation of the details of one's current hallucinations. They may also be felt to simultaneously control or manage one's current perspective, personality and internally stored model of reality. When interacted with, this category of entity can often possess abilities which allow them to directly alter and manipulate one's current experiences. They commonly adopt an attitude which wants to teach or guide the person and will operate under the assumption that they know what is best for them. However, it cannot be known whether this hallucination is genuinely a representation of the subconscious or is perhaps merely an estimated hallucination which simply behaves in a convincing manner.

Communication styles

Autonomous entities can communicate with a person via a combination of normal spoken word, "telepathy", conceptual thoughts, mathematics and geometry-based visual linguistics which generally consist of morphing colored structures of different textures which are innately readable as representations of specific concepts.

Regarding the conversational topics which autonomous entities choose to discuss, they will often convey insights regarding overcoming personal issues within the one's life and will occasionally help clarify philosophical or spiritual ideas. However, more often than not entities are very likely to speak in cryptic or nonsensical messages which seem to have no clear or obvious meaning behind them.

It is important to note that autonomous entities will never truly convey new information to the person experiencing them. For example, they cannot provide insights about the external world which one did not already know about on some level. Instead, they can only provide alternative perspectives and help build upon pre-existing ideas. This is presumably because autonomous entities do not have access to any knowledge, information or facts which are not already stored within one's conscious or subconscious memories.

When communicated with through spoken word, the level of coherency in which these entities can communicate with is highly variable but can be broken down into four distinct levels. These are described and listed below:

  1. Silence - This level can be defined as a complete unresponsiveness from the side of the entity and a lack of speech despite their obvious presence within the hallucination.
  2. Partially defined incoherent speech - This level can be defined as linguistic conversational responses and noises which almost sound like words but do not contain any real content or meaning beyond a vague sense of emotional intent.
  3. Fully defined incoherent speech - This level can be defined as audible linguistic conversational responses and noises which contain fully defined and understandable words but often lack grammatical structure or an overall sense of general coherency.
  4. Partially defined coherent speech - This level can be defined as linguistic conversational responses which contain fully defined and understandable words with a partially defined grammatical structure and general coherency. It conveys its point on a level which is frequently coherent but may not always be fully understandable and will sometimes descend into broken English or even gibberish.
  5. Fully defined coherent speech - This level can be defined as linguistic conversational responses which contain understandable words and a fully defined grammatical sentence structures. It has an overall sense of general coherency which conveys its point in a level of detail that is genuinely on par with that of one's own intellect.

Image examples

Further information: Psychedelic art

Settings, Sceneries, and Landscapes

Settings, sceneries, and landscapes can be described as a subjective effect component that manifests within both external and internal hallucinations. They are the experience of the setting in which the plot of an external or internal hallucination occurs. These are capable of manifesting a seemingly infinite variety of potential places and settings.

When explored, the geography of these settings is capable of organizing itself as static and coherent. However, it will usually manifest as a non-linear, nonsensical and continuously ever-changing layout which does not obey the rules of everyday physics. Regarding the chosen locations, appearance and style of these settings, they seem to be selected at random and are often entirely new and previously unseen locations. They do, however, play a heavy emphasis on replicating and combining real life locations stored within the person's memories, especially those which are prominent in one's life and daily routine.

There are some common present archetypes within this component. These commonly include the visitation of:

Planetary systems, galaxies, quasars, jungles, rain forests, deserts, ice-scapes, cities, natural environments, caves, space habitats, vast structures, civilizations, technological utopias, ruins, machinescapes, historical settings, rooms and other indoor environments, incomprehensible geometric landscapes and more.

Perspective alterations

Alterations in perspective can be described as a subjective effect component that can manifest within both external and internal hallucinations. It is the alteration of the perspective through which a hallucination is perceived. Perspective alterations are distinct from perspective distortions because distortions are more specific to how one perceives their relationship to the environment.

The experience of this effect can be broken down into four distinct perspectives. These are described and documented below:

  • 1st person - This is the most common form of perspective and can be described as the perfectly normal experience of perceiving a hallucination from one's everyday self and body.
  • 2nd person - This can be described as the experience of perceiving a hallucination from the perspective of an external source of consciousness such as another person, an animal or an inanimate object.
  • 3rd person - This is essentially an out-of-body experience and can be described as perceiving a hallucination from the perspective of floating above, below, behind, or in front of one's physical body.
  • 4th person - This the least common form of perspective and can be described as the experience of perceiving a hallucination from multiple or even seemingly infinite vantage points simultaneously.

Scenarios and plots

Scenarios and plots can be described as the situations, stories, scenarios and events which occur within both external and internal hallucinations. These behave in an almost identical fashion to the plots and scenarios that occur during normal dream states and often include cognitive delusions that result in one accepting the plot as a real life event. On rare occasions, however, they will be immediately recognized as a mere hallucination and not a real life event.

During this effect, the typical components which comprise standard hallucinatory states (settings, sceneries, and landscapes and autonomous entities) begin behaving and co-operating in a manner which results in the experience of events occurring within the hallucination itself. These are often perceived as linear and coherent plots that occur in a logical sequence by leading into other events through normal cause and effect. However, they are equally likely to present themselves as completely nonsensical and incoherent. For example, they may consist of nonlinear or spontaneous events which are capable of ending, starting and changing between each other repeatedly in quick succession.

These hallucinated plots can consist of new experiences that are completely unlike the real world, old experiences such as accurate memory replays or a combination of the two. However, in terms of their precise content, this effect is impossible to define in a comprehensive manner in much the same way that one cannot predict the exact plot of unknown literature and films. They can, however, be summarized as basic occurrences which often entail visiting a setting that contains interactive objects and autonomous entities. It is also worth noting that the possible situations one may find themselves in as a result of this effect can be either positive or negative to experience in a manner which is dependent on both its content and the individual undergoing them.

Hallucinatory plots and scenarios usually feel as if they are being experienced in real-time. For example, when 20 seconds has passed within the hallucination, the same amount of time will usually have passed in the real world. At other points, however, time distortions occur, resulting in plots and scenarios that can feel as if they last days, weeks, months, years, eons or infinitely extended periods.

The experience of this effect is nearly universal under the influence of heavy dosages of almost any class of hallucinogen such as DMT, MXE and DPH.


  • Lucid vs. Delirious - Hallucinatory states can maintain a consistent level of awareness throughout them, regarding the fact that none of these events are happening and that the current situation is simply a result of drug-induced hallucination. In contrast to this, hallucinations can also become completely believable, no matter how nonsensical they may be, in the same way, that one does not have any problem accepting "absurd" and non-linear plots within ones dreams.
  • Interactive vs. Fixed – Hallucinatory states can either present themselves as completely separate in a manner, that is similar to watching a video play out in front of one's field of vision, or they can be completely interactive. For example, conversing with autonomous entities or interacting with imagined objects in a fashion similar to lucid dreaming is entirely possible.
  • New experiences vs. Memory replays – Regarding their subject matter, hallucinations can either be entirely new experiences or they can follow themes of normal, everyday concepts and a replaying of specific memories.
  • Controllable vs. Autonomous – Imagery and hallucinations can be partial to completely controllable. This can be described as the content of their appearance always seeming to perfectly follow and fit the general topic and subject matter of one's current thought stream, with varying levels of partial to absolute control. In contrast, autonomous hallucinations are completely spontaneous in their subject matter and entirely uncontrollable.
  • Geometry-based vs. Solid – Hallucinations can be comprised of condensed psychedelic geometry or they can appear to be made from realistic materials.

Psychoactive substances

Compounds within our psychoactive substance index which may cause this effect include:

Experience reports

Anecdotal reports which describe this effect within our experience index include:

See also


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