User:Josikins/YOUTUBE
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Featured video
We have released a new video on the topic of symmetrical texture repetition. This will hopefully turn into a more professional series as time goes on.
If you find this website useful, please consider supporting us long-term through monthly donations or one-time donations. Any amount is greatly appreciated and we thank you in advance. <3



Donation pledge video
hey there, my name is josie and im the creator of psychonautwiki.org and its predecessor disregardeverythingisay.com
To put it simply, psychonautwiki is a community-driven encyclopedia which is striving to formally catalog the field of psychonautics in a rational and formal manner without depending upon metaphor or analogies. Over the past 5 years myself and a small group of people have dedicated their lives to continuously updating this project.
Our site includes psychoactive substance breakdowns, harm reduction information, extraction guides, a trip report index and various articles covering fields of psychonautics. These include meditation, lucid dreaming, tulpas and more. Most importantly, the site also includes a subjective effects index which is the first of its kind and breaks the experience of hallucinogens and other psychoactive substances into individual components, levels of intensity, style variations and image replications in a logical fashion.
The reason I initially created this project was because I realized that there was very little formal information within the scientific literature documenting the specific effects which hallucinogens and other psychoactives are capable of inducing.
For example, our psychedelic geometry article describes each individual level of its experience in an extremely detailed and analytical manner which is simply not found anywhere else. This is just one of many similar articles that we believe are genuinely groundbreaking.
I personally believe that creating the first comprehensive and universal terminology system for discussing that which was previously ineffable and indescribable is a profound and important step in progressing the field of psychonautics into a legitimate field of science.
Im making this video because I am paying the server costs for this website out of my own pocket and as time goes on it is becoming exponentially more expensive to fund it. With more donations, I would be able to better support myself and therefore spend more time working on this project. As time goes on, it is becoming incredibly time-consuming and difficult to moderate and maintain due to its increasing popularity.
We are actively expanding the site far beyond its current form and are in the process of creating a youtube series dedicated to documenting and describing various hallucinogenic effects in order to reach a wider audience.
If you use our site regularly or enjoy its content, please consider becoming a patreon of psychonautwiki or donating via paypal, bitcoin or other cryptocurrencies. Even the smallest donations are greatly appreciated and every penny counts. If you request it, I will happily send a drawing of any kind to those who donate at least $5 or i will make a personal thank you video to those who donate $10 or more.
I have many exciting ideas for the future of this site. It would be a dream come true to be able to dedicate as much time to this project as possible. I sincerely appreciate anything you can offer and just want to say thank you in advance.
Intro video
Hey there! My name is Josie, the original founder of psychonautwiki.
I am creating a series of videos to explain the subjective effects of psychedelics and other classes of hallucinogens which we have documented on Psychonautwiki.
Our upcoming videos will be approachable descriptions based upon our comprehensive subjective effects index, which contains explanations of the various aspects of the hallucinogenic experience written in an objective and phenomenological style.
We aim to provide skeptical, scientifically grounded descriptions which avoid the use of metaphor and mysticism.
Many of the effects we describe are further broken down into leveling systems, sub-components, and style variations to reflect the diversity in which they can occur across different substances and experiences.
I was inspired to spend years devising and writing this index for psychonautwiki.org and disregardeverythingisay.com in hope that it would progress the field of psychonautics and finally allow people to discuss that which was previously ineffable.
I am creating this video series to expand upon the mission of our project so that we may reach a wider audience who may be otherwise unaware that the supposedly indescribable states of the hallucinogenic experience can in fact be deconstructed and documented in a manner which is easily understandable and communicable.
The series itself will be a collection of short videos each of which describes a specific effect accompanied by images and video replications. The subjective experience of psychedelics is remarkably diverse, obviously everyone trips differently and these replications will merely serve as the closest possible guidelines or approximations which we are capable of producing. These effects are based upon my subjective experiences which are then verified by others, we can not claim anything as scientific fact and it is important to note that we are simply trying our best.
We have many exciting video projects and content planned for the future, so please consider subscribing, liking this video or sharing it with your friends.
Donations outro
If PsychonautWiki has made a difference to your life and you enjoy reading it, donations of any size are sincerely appreciated and go directly towards the hosting of our expensive server, producing its content and furthering the cause. Please consider becoming a patreon to psychonautwiki or sending us donations via paypal or bitcoin. Every penny counts! Thank you in advance.
Psychedelic drifting, broken down and described
Hey there! My name is josie kins, the founder of PsychonautWiki.
This is the first video of what I hope will be an extensive youtube series breaking down individual aspects of the hallucinogenic experience into objective, phenomenological descriptions, leveling systems, and style variations accompanied by image and video replications.
Although I understand that it's impossible to replicate the full extent of the psychedelic experience with complete accuracy, I am a firm believer that it can be portrayed in an unprecedented level of detail by simply understanding the distinct subjective effects that comprise it.
This first video will focus on an effect which I have named visual drifting.
Visual drifting is an extremely common, near universal experience which occurs at low to moderate dosages of any classical psychedelic. It can be described as the experience of objects and scenery appearing to become progressively warped, melted and morphed across themselves. These alterations gradually intensify as a person stares, but are non-permanent and will reset to their normal appearance the moment one double takes.
Drifting is capable of manifesting itself across the following 4 different levels of visual intensity:
1) Peripheral
The most basic form of visual drifting can be described as a wiggling of straight lines within the external environment. This occurs exclusively within one's peripheral vision and resets when directly looked at.
- Straight lines wiggle in peripheral vision
- Cannot be directly looked at
2) Direct
At this level, visual drifting does not necessarily increase in its intensity, but can now encompass a person's central line of sight and does not reset when looked at directly. This partially alters the appearance and form of shapes, objects and sceneries within the external environment by causing them to subtly drift, bend and morph.
- Scenery subtly drifts, bends, and morphs
- Can be directly looked at
3) Distinct
At this level, visual drifting becomes powerful enough to drastically alter and transform the shape of specific objects within one's external environment. This is often to the point where they can become progressively unrecognizable in comparison to their original form assuming one stares at the distortion and keeps their eyes relatively motionless.
- Scenery is drastically altered in shape
- Often to the point of being progressively unrecognizable
4) All-encompassing
At the highest level of visual drifting, the intensity becomes powerful enough to distort not just specific objects beyond recognition but every single point of a person's vision and the entirety of the external environment in its whole. This creates the appearance of an extremely smudged, warped and blended unrecognizable mass of visual data.
The particular style of this visual effect depends on the specific continuously changing direction, speed, and rhythm of the distortion. This results in a small variety of different manifestations which include morphing, breathing, melting, and flowing.
- Entirety of person's vision distorts and becomes unrecognizable
- Creates the appearance of an extremely smudged, warped, and blended mass of visual data
Morphing
Morphing can be described as an effect which is completely disorganized and spontaneous in both its rhythm and direction. It results in objects and scenery appearing to gradually change, morph and warp in their size, shape, and general appearance.
- Scenery starts changing, morphing, or warping in its size and shape
- Disorganized and spontaneous in rhythm and direction
Breathing
Breathing can be described as an effect which makes objects and scenery appear to be steadily contracting inwards and expanding outwards with a consistent rhythm in a similar fashion to the lungs of a living organism.
- Scenery contracts inwards and expand outwards
- Similar rhythm to the lungs of a living organism
Melting
Melting can be described as an effect which results in objects and scenery appearing to completely or partially melt. It begins at lower doses as a gradual liquidization of objects which causes them to subtly droop, wobble, and lose their structural integrity. This gradually increases until it becomes impossible to ignore as the lines, textures, and colour between solid objects melt into one another in an extremely fluid style.
- Scenery appears to completely or partially melt
- Progressively intensifies until details of objects seamlessly merge
Flowing
Flowing can be described as an effect which seems to occur almost exclusively on textures (particularly if they are highly detailed or rough in appearance). This results in the textures flowing like a river in a seamless, looped animation and is particularly common on wood grain or the fur of animals.
- Textures flow like a river in a seamless, looped animation
- Occurs almost exclusively on rough textures
Analysis
Although there have not been any formal studies which directly look at this visual effect component, MRI studies which look at the brains of patients under the influence of psylocybin and lSD show that their neural pathways are far more interconnected than they would be during a sober state. This demonstrates that signals between parts of the brain are reaching other parts which they would usually be partially or completely disconnected from. I believe this process may hold insights into why the effect of visual drifting occurs on a neurological level.
For example, if a neuron within the visual cortex that holds data regarding a visual perceptual frame is in a state which is over excited and more interconnected, it may be more likely to send out its signal to adjacent neurons which in turn may also be likely to propogate this same signal to other adjacent neurons, including the ones it received the original signal from. This would result in a sort of visual recursive feedback loop in which the data is continuously reprocessed with a significant degradation in quality each time the loop repeats itself, thus giving the appearance of sceneries and objects beginning to warp, melt, bend and distort.
This would explain why one whenstares at a singular point, the degradation or drifting continues to build until the original scene is unrecognisable as the recursive loop remains undisturbed. However, if one double takes, the recursive loop is broken and must start from scratch. This would explain why visual drifting builds up when one stares at a single focused point but is less intensive if one does not.
However, this is entirely speculation and should not be regarded as fact.
Outro
Thank you for watching this video. If you have any replications which could potentially be used in my future videos post them in the comments below. Please consider subscribing, clicking like and sharing it with your friends. For more information on this effect and a range of other topics please visit psychonautwiki.org.
Symmetrical texture repetition, broken down and described

Hey there! My name is josie kins, the founder of PsychonautWiki.
This is the second video of what I hope will be an extensive youtube series breaking down individual aspects of the hallucinogenic experience into objective, phenomenological descriptions, leveling systems, and style variations accompanied by image and video replications.
This video will focus on an effect which I have named symmetrical texture repetition.
Symmetrical texture repetition is an extremely common, near universal experience which occurs at low to moderate dosages of any classical psychedelic. This includes, LSD, psilocybin, DMT and 2C-B among many other compounds.
It can be described as a distinct visual alteration which specifically manifests itself through rough textures such as grass, carpets, asphalt, tarmac, towels, rugs, gravel, general bracken, dense vegetation, fallen leaves, tree bark and more.
It results in textures becoming mirrored repeatedly over their surface in an intricate and symmetrical fashion that is consistent across itself. This maintains the same level of detail no matter how closely one attempts to look at the distortion and tends to remain most prominent within one's peripheral vision.
- results in textures becoming mirrored repeatedly over their surface in an intricate and symmetrical fashion
- maintains the same level of detail no matter how closely one attempts to look at the distortion
During this state, if one stares at a fixed point the symmetrical texture repetition gradually increases and further tessellates into progressively more complex forms outwardly from the center of ones main point of visual focus. This immediately resets back to baseline as soon as one double takes.
- gradually increases and further tessellates if one stares at a fixed point
- immediately resets back to baseline as soon as one double takes
These forms are often complemented by the simultaneous experience of pattern recognition enhancement, resulting in the appearance of a huge array of abstract forms, imagery and patterns embedded within and across the symmetry.
Image examples
Personal hypothesis section
Although there have not been any formal studies which directly look at this visual effect component, figuring out how to perfectly replicate this subjective effect component within photoshop and other image editing software has yielded insights into the potential mechanisms responsible for this experience. For example, to accurately replicate this effect on a computer all one needs to do is mirror the texture across itself in a symmetrical manner to create an identical looking result.
The human eye can only see at a high resolution over a very small area within the center of our vision where the retinal cells are densest. This effect gives the appearance that the visual data from ones center of vision of has been amplified outwards and one's peripheral vision has been proportionally diminished. Thus suggesting that the brain is artificially filling in missing detail within the peripheral vision by taking visual data within its central line of sight and mirroring it over the peripheral.
With this in mind, understanding that this effect tends to maintain its appearance within ones peripheral vision and not their main point of visual focus further suggests that the brain may be simply filling in its visual gaps by taking the texture which is being focused on and repeating it across the peripheral vision in a manner which results in a tessellation of textures.
However, why and how the brain would do this under the influence of psychedelics is unknown. The aforementioned hypothesis is entirely speculation and should not be regarded as fact.
Outro
Thank you for watching this video. If you have any if you have any suggestions or ideas for improving my future videos post them in the comments below. Please consider subscribing, clicking like and sharing it with your friends. For more information on this effect and a range of other topics please visit psychonautwiki.org. This is a community driven website and we encourage you to edit, improve and contribute to its content. You may also enjoy our active subreddit at reddit.com/r/replications
Tracers
Hey there! My name is josie, the founder of PsychonautWiki.
This is the third video of our youtube series which aims to break down individual aspects of the hallucinogenic experience into phenomenological descriptions, levels of intensity, and style variations accompanied by image and video replications.
This video will focus on an effect which I have named Tracers.
Tracers are an extremely common, near universal experience which occurs at low to moderate dosages of any classical psychedelic.
They can be described as the experience of motion trails being left behind moving objects such as people, birds or cars in a manner that is similar to those found in long exposure photographs.
These tracers often manifest as the same exact colour of the moving object producing them. They result in moving objects appearing to smudge across ones vision, leaving a residual trail.
Motion induced tracers are often one of the first noticeable visual effects while coming up on a psychedelic. While under the influence of a moderate dosage of a psychedelic, this effect can be consistently reproduced by moving one's hand in front of one's face or throwing an object.
Tracers can be broken down into 4 approximate levels of visual intensity. These are defined as:
- Subtle - The most basic form of tracer can be described as an almost completely transparent after image which disappears quickly and drags shortly behind moving objects.
- Distinct - At this level, tracers increase in their length to become roughly half as long as the distance across the visual field which the object it is following has moved. The clarity of these tracers shifts from barely visible to distinct and partially transparent in colour.
- Intense - At this level, tracers become mostly solid in appearance and almost completely opaque in their colour with increasingly distinct and sharp edges to their shape. This creates a clear contrast between the tracer itself and the background behind it. The tracers become slower to fade from one's vision and can remain in the air for up to several seconds. This results in longer trails covering the entire distance across the visual field which the object creating it has moved.
- All-encompassing - The highest level occurs at the point when a person’s visual field has become so sensitive to the creation of tracers that it entirely smudges and blurs into an all-encompassing tracer at the slightest movement of an object or the eye. This can make it extremely difficult to see unless the eyes are kept still in a motionless environment as tracers linger almost indefinitely or until one looks elsewhere within their visual field.
Personal hypothesis
Although there have not been any formal studies which directly look at this visual effect component, MRI studies which look at the brains of patients under the influence of psylocybin and LSD show that their neural pathways are far more interconnected than they would be during a sober state. This demonstrates that signals between parts of the brain are reaching other parts which they would usually be partially or completely disconnected from. Furthermore, psychedelics overexcite certain regions of the brain while diminishing activity in others. I believe this process may hold insights into why the effect of tracers occurs on a neurological level.
For example, if an overexcited neuron or collection of neurons within the visual cortex that is holding visual data and is also in a state which is over excited and more interconnected, it may be more likely to send out its signal to adjacent neurons which in turn may also be likely to propagate this same signal to other adjacent neurons, including the ones it received the original signal from. This could result in a sort of visual recursive feedback loop in which the data is reprocessed in a manner which allows it to continue circulating even after the object which is being looked at has changed or moved. Thus giving moving objects the appearance of trails and tracers which lag closely behind them.
However, this is entirely speculation and should not be regarded as fact.
Outro
Thank you for watching this video. Our previous video was on the topic of symmetrical texture repetition and our next episode will be on the topic of psychedelic geometry. If you have any if you have any suggestions or ideas for improving my future videos post them in the comments below. Please consider subscribing, clicking like and sharing it with your friends. For more information on this effect and a range of other topics please visit psychonautwiki.org.
Summaries
Subtle - The most basic form of tracer can be described as an almost completely transparent after image which disappears quickly and drags shortly behind moving objects.
- almost completely transparent
- disappears quickly and drags shortly behind moving objects
Distinct - At this level, tracers increase in their length to become roughly half as long as the distance across the visual field which the object it is following has moved. The clarity of these tracers shifts from barely visible to distinct and partially transparent in colour.
- roughly half as long as the distance across one's vision which the object it is following has moved
- distinct and partially transparent in opacity
Intense - At this level, tracers become mostly solid in appearance and almost completely opaque in their colour with increasingly distinct and sharp edges to their shape. This creates a clear contrast between the tracer itself and the background behind it. The tracers become slower to fade from one's vision and can remain in the air for up to several seconds. This results in longer trails covering the entire distance across the visual field which the object creating it has moved.
- mostly solid in appearance and almost completely opaque in their colour
- distinct and sharp edges to their shape.
- can remain in the air for up to several seconds.
All-encompassing - The highest level occurs at the point when a person’s visual field has become so sensitive to the creation of tracers that it entirely smudges and blurs into an all-encompassing tracer at the slightest movement of an object or the eye. This can make it extremely difficult to see unless the eyes are kept still in a motionless environment as tracers linger almost indefinitely or until one looks elsewhere within their visual field.
- smudges and blurs into an all-encompassing tracer at the slightest movement of an object
- can linger almost indefinitely or until one looks elsewhere